https://bugzilla.redhat.com/show_bug.cgi?id=2237821
--- Comment #7 from Nicolas Chauvet (kwizart) kwizart@gmail.com --- @Hector Thanks for getting in touch.
My understanding is that for testing the appropriate GL context, you have to actually create one. That's why you have a failure (not specific to blender). Actually I was able to reproduce the error with intel using MESA_GL_VERSION_OVERRIDE=2.1 (or 3.1). But not with 3.3 that only have the EGL_BAD_MATCH and not the core dump (despite current blender claims to only support GL 4.3 at https://www.blender.org/download/requirements/).
You might need to report the issue to blender upstream (or even with epoxy that seems like the component involved).