https://bugzilla.redhat.com/show_bug.cgi?id=2212099
Bug ID: 2212099 Summary: Blender subdivision is unusable Product: Fedora Version: 38 Hardware: x86_64 OS: Linux Status: NEW Component: blender Assignee: luya_tfz@thefinalzone.net Reporter: mwoehlke.floss@gmail.com QA Contact: extras-qa@fedoraproject.org CC: code@musicinmybrain.net, design-devel@lists.fedoraproject.org, epel-packagers-sig@lists.fedoraproject.org, kwizart@gmail.com, luya_tfz@thefinalzone.net, negativo17@gmail.com Target Milestone: --- Classification: Fedora
Description of problem: The subdivision modifier creates extremely broken meshes. Vertices appear to be placed randomly and probably some at infinity.
Version-Release number of selected component (if applicable): blender-3.5.1-3.fc38.x86_64
How reproducible: Always?
Steps to Reproduce: 1. Create a new, default document (or create any mesh). 2. Apply subdivision modifier.
Actual results: The mesh either disappears or produces something that is clearly utter garbage. (If faces are visible at all, they look like noise and are completely black.)
Expected results: Subdivision works as in 3.3 and 3.4.
Additional info: blender-1:3.4.1-16.fc38.x86_64 does not seem to be affected.