On Mon, Jun 07, 2004 at 10:15:21AM +0800, Chris Kloiber wrote:
> > > color and then it would restart the desktop with any opengl game
> > > (windowed or not). Go to 16 bit color and all was fine.
> >
> > from your site (Arjan).
>
> That's an easy one. The Intel i810 graphics only offers 3D accel in
> 16bpp color. It's a driver limitation. See: 'man i810':
It should be using MesaGL software render not restarting however.
I am using 16bpp color and it restarts the desktop. I have MesaGL
installed. I can run ZSNES ( super nintendo emulator) running at
1024x768 full screen using opengl but thats it. Anything else that I try
(using full screen) will restart the desktop, or a game like Return to
Castle Wolfenstein (Linux version, minimum requirements p2 450 128MG
ram) will restart the desktop.
Here is some info that might be useful after running xdpyinfo
mlurk@Darkstar mlurk]$ xdpyinfo
name of display: :0.0
version number: 11.0
vendor string: The X.Org Foundation
vendor release number: 60700000
X.Org version: 6.7.0
maximum request size: 16777212 bytes
motion buffer size: 256
bitmap unit, bit order, padding: 32, LSBFirst, 32
image byte order: LSBFirst
number of supported pixmap formats: 7
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 4, bits_per_pixel 8, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
depth 15, bits_per_pixel 16, scanline_pad 32
depth 16, bits_per_pixel 16, scanline_pad 32
depth 24, bits_per_pixel 32, scanline_pad 32
depth 32, bits_per_pixel 32, scanline_pad 32
keycode range: minimum 8, maximum 255
focus: window 0x2c00012, revert to Parent
number of extensions: 30
BIG-REQUESTS
DOUBLE-BUFFER
DPMS
Extended-Visual-Information
FontCache
GLX
LBX
MIT-SCREEN-SAVER
MIT-SHM
MIT-SUNDRY-NONSTANDARD
RANDR
RECORD
RENDER
SECURITY
SGI-GLX
SHAPE
SYNC
TOG-CUP
X-Resource
XC-APPGROUP
XC-MISC
XFree86-Bigfont
XFree86-DGA
XFree86-DRI
XFree86-Misc
XFree86-VidModeExtension
XInputExtension
XKEYBOARD
XTEST
XVideo
default screen number: 0
number of screens: 1
screen #0:
dimensions: 1024x768 pixels (283x201 millimeters)
resolution: 92x97 dots per inch
depths (7): 16, 1, 4, 8, 15, 24, 32
root window id: 0x48
depth of root window: 16 planes
number of colormaps: minimum 1, maximum 1
default colormap: 0x20
default number of colormap cells: 64
preallocated pixels: black 0, white 65535
options: backing-store NO, save-unders NO
largest cursor: 64x64
current input event mask: 0xfa2033
KeyPressMask KeyReleaseMask EnterWindowMask
LeaveWindowMask ButtonMotionMask
StructureNotifyMask
SubstructureNotifyMask SubstructureRedirectMask FocusChangeMask
PropertyChangeMask ColormapChangeMask
number of visuals: 16
default visual id: 0x23
visual:
visual id: 0x23
class: TrueColor
depth: 16 planes
available colormap entries: 64 per subfield
red, green, blue masks: 0xf800, 0x7e0, 0x1f
significant bits in color specification: 8 bits
Nowhere here does it mention DRI.......???????
Mike