On Sun, 2004-06-06 at 17:43, Mike Lurk wrote:
OpenGL seems to work in windowed but as soon as you try to go full screen it just boots you out of the desktop and puts you to the login screen. I have been thinking about that for a while and I have come to the conclusion that the 2.6.6 kernel memory requirements have changed, meaning that 256 megs of system memory is not enough anymore. I did
work
with FC1 and FC2. The 2.6.5 kernels did work until you went to 24 bit color and then it would restart the desktop with any opengl game (windowed or not). Go to 16 bit color and all was fine.
which video hardware (and which drivers) is this?
Ooops. It's an Intel based machine with I810e integrated video(16meg) and a p3 600 CPU with 256 megs of system memory. Using the latest kernel from your site (Arjan).
[root@Darkstar root]# lspci 00:00.0 Host bridge: Intel Corp. 82810E DC-133 GMCH [Graphics Memory Controller Hub] (rev 03) 00:01.0 VGA compatible controller: Intel Corp. 82810E DC-133 CGC [Chipset Graphics Controller] (rev 03) 00:1e.0 PCI bridge: Intel Corp. 82801AA PCI Bridge (rev 02) 00:1f.0 ISA bridge: Intel Corp. 82801AA ISA Bridge (LPC) (rev 02) 00:1f.1 IDE interface: Intel Corp. 82801AA IDE (rev 02) 00:1f.2 USB Controller: Intel Corp. 82801AA USB (rev 02) 00:1f.5 Multimedia audio controller: Intel Corp. 82801AA AC'97 Audio (rev 02) 01:0b.0 Ethernet controller: Intel Corp. 82557/8/9 [Ethernet Pro 100] (rev 05)
I hope this gives you more infor for my system.
Mike
On Mon, 2004-06-07 at 00:51, Mike Lurk wrote:
On Sun, 2004-06-06 at 17:43, Mike Lurk wrote:
OpenGL seems to work in windowed but as soon as you try to go full screen it just boots you out of the desktop and puts you to the login screen. I have been thinking about that for a while and I have come to the conclusion that the 2.6.6 kernel memory requirements have changed, meaning that 256 megs of system memory is not enough anymore. I did
work
with FC1 and FC2. The 2.6.5 kernels did work until you went to 24 bit color and then it would restart the desktop with any opengl game (windowed or not). Go to 16 bit color and all was fine.
which video hardware (and which drivers) is this?
Ooops. It's an Intel based machine with I810e integrated video(16meg) and a p3 600 CPU with 256 megs of system memory. Using the latest kernel from your site (Arjan).
That's an easy one. The Intel i810 graphics only offers 3D accel in 16bpp color. It's a driver limitation. See: 'man i810':
DESCRIPTION i810 is an Xorg driver for Intel integrated graphics chipsets. The driver supports depths 8, 15, 16 and 24. All visual types are supported in depth 8. For the i810/i815 other depths support the TrueColor and DirectColor visuals. For the 830M and later, only the TrueColor visual is supported for depths greater than 8. The driver supports hardware accelerated 3D via the Direct Rendering Infrastructure (DRI), but only in depth 16 for the i810/i815 and depths 16 and 24 for the 830M and later.
Chris Kloiber wrote:
On Mon, 2004-06-07 at 00:51, Mike Lurk wrote:
On Sun, 2004-06-06 at 17:43, Mike Lurk wrote:
OpenGL seems to work in windowed but as soon as you try to go full screen it just boots you out of the desktop and puts you to the login screen. I have been thinking about that for a while and I have come to the conclusion that the 2.6.6 kernel memory requirements have changed, meaning that 256 megs of system memory is not enough anymore. I did
work
with FC1 and FC2. The 2.6.5 kernels did work until you went to 24 bit color and then it would restart the desktop with any opengl game (windowed or not). Go to 16 bit color and all was fine.
which video hardware (and which drivers) is this?
Ooops. It's an Intel based machine with I810e integrated video(16meg) and a p3 600 CPU with 256 megs of system memory. Using the latest kernel from your site (Arjan).
That's an easy one. The Intel i810 graphics only offers 3D accel in 16bpp color. It's a driver limitation. See: 'man i810':
DESCRIPTION i810 is an Xorg driver for Intel integrated graphics chipsets. The driver supports depths 8, 15, 16 and 24. All visual types are supported in depth 8. For the i810/i815 other depths support the TrueColor and DirectColor visuals. For the 830M and later, only the TrueColor visual is supported for depths greater than 8. The driver supports hardware accelerated 3D via the Direct Rendering Infrastructure (DRI), but only in depth 16 for the i810/i815 and depths 16 and 24 for the 830M and later.
Thanks for the information. I had a problem with one application. (xine) crashing the X server. I have the Intel 815 and have it set to the maximum selection.
Intel 815 - 800 MHz Coppermine - 512 MB memory
I did not notice any differences with kernels from FC1 or FC2. Both kernels seemed to have the same crashing symptom. I've set the resolution and color depth to the maximum settings selectable.
Thanks,
Jim
On Mon, Jun 07, 2004 at 10:15:21AM +0800, Chris Kloiber wrote:
color and then it would restart the desktop with any opengl game (windowed or not). Go to 16 bit color and all was fine.
from your site (Arjan).
That's an easy one. The Intel i810 graphics only offers 3D accel in 16bpp color. It's a driver limitation. See: 'man i810':
It should be using MesaGL software render not restarting however.