surely quake(i) must be gpl'd by now...
... i mean, the engine is (i think), how about the content?
personally, i've bought the media a couple o times over. once for me. (lost it..), then again, then for my brother...
...so how bout it id?
.. perhaps even package a few mods?
.. leaving room for a repo along the lines of /etc/yum.repos.d/quake
:)
jd
On Sat, Jun 25, 2005 at 11:58:27PM +1000, jason dwyer wrote:
surely quake(i) must be gpl'd by now... ... i mean, the engine is (i think), how about the content? personally, i've bought the media a couple o times over. once for me. (lost it..), then again, then for my brother...
Quake certainly can't ever go on our base disks. Several countries regulate violent games or those that glorify war.
Alan
On 6/25/05, Alan Cox alan@redhat.com wrote:
Quake certainly can't ever go on our base disks. Several countries regulate violent games or those that glorify war.
There are countries that regulate cryptography as well...
In any case if we were going to go about including more games in core, there are plenty of good ones that are less controversial than quake.
On 6/25/05, Alan Cox alan@redhat.com wrote:
Quake certainly can't ever go on our base disks. Several countries regulate violent games or those that glorify war.
I find that i revel in the glory of rounds of liquidwar much more fervently than any round of quake I've played.
-jef
On Sat, 2005-06-25 at 13:24 -0400, Alan Cox wrote:
surely quake(i) must be gpl'd by now... ... i mean, the engine is (i think), how about the content? personally, i've bought the media a couple o times over. once for me. (lost it..), then again, then for my brother...
Quake certainly can't ever go on our base disks. Several countries regulate violent games or those that glorify war.
However, if someone is interested in packaging this up for Extras, by all means feel free to