Le Mer 5 octobre 2011 23:35, Matthew Garrett a écrit :
This... works badly. Really. Open gimp and add some text. Now double
the
size of the font. Save the image and open it in image viewer, and zoom
out so the text is half the size. It doesn't look the same as your
original text.
Rendering fonts (and even SVGs) well requires you to know the scale that
you're rendering to. More pixels mean you can add more detail. If you
shrink that then the additional detail is still there, getting in the
way of the actually important information. Doing this properly requires
that the original object renderer be part of the scaling process, and
doing that on the fly with reasonable performance just isn't part of our
rendering stack at the moment.
Which is exactly why forcing 96dpi on displays which have very different pixel
densities *today* is not a good idea at all.
--
Nicolas Mailhot